Showing posts with label Clockwork. Show all posts
Showing posts with label Clockwork. Show all posts

Wednesday, December 29, 2010

The Clockwork Man 2: The Hidden World

For those of you who have [Frodo voice] BEEN HERE BEFORE (we're going in circles!!) [/Frodo voice], you might remember how much I griped about The Clockwork Man. (If you don't and you, for whatever reason, need a dose of over-critical assessment, it's right here.) Well. Let's just say there'll be a lot less griping this time around. The Clockwork Man 2: The Hidden World was much, much better than its predecessor in many respects.

To start with, the puzzles actually had some merit to them. Not only were they more numerous, they required more thought, intuition, and data gathering to complete. In fact, they were so much more involved that the structure of the game changed. Our heroine, Miranda Calomy, still with her sidekick Sprocket, keeps a journal a la Myst in this installment of her story. She records not only the plot we as gameplayers move through in greater detail, she sketches things out and takes note of handy dandy items, codes, and various other miscellany which become useful as the game progresses. In addition, she keeps a "task list" of goals to keep the player on track, as there is much greater freedom to move about the map in this game. Both were excellent additions.

Just to give it a passing mention before returning to the good news, there are a few things which, apparently, never change. The representations of the characters still look a bit like they are out of an online doll generator and the voice acting is still pretty ridiculous to put it lightly (the word 'horrendous' also comes to mind). The voices and treatment of "native" characters in the game was borderline offensive. (A noble try, though, as I honestly believe there is really no good way to portray a tribal culture, even a fictionalized one, without stepping on someone's toes.) On the other hand, the cutscenes seem to have improved. While on some level I missed the charcoal-on-parchment feel of the first game's cutscenes, I appreciated the move towards fully animated scenes that Clockwork Man 2 took. It was a baby step, but one in the right direction.

Another thing that didn't change - but for the better - was the background and item art. Both were executed even more gracefully than before: the scenes looked less cluttered, unless they had cause dictated by the plot to be so - who would have thought?! And one last thing which didn't change was the quality of the game which held me to it. I could not stop playing it. And when absolutely I had to set it aside in order to get some actual sleep (this game took more than one sitting to finish!) I had dreams of steampunk submarines and curious puzzles.

Now I'm just hoping that they'll come out with a third one.

So go, steamy explorers! Get thee to Amazon, download it here or hit up your nearest electronics store and discover The Hidden World!

Steam on!

Sunday, November 21, 2010

Steamcon II: Weird Weird West

What an event! And now it's so long ago that I am having trouble remembering every breathless, gushing ounce of praise I was going to level at the internet in Steamcon's favor...

The über highlights!

1. It was the best dressed convention I have ever attended. I have shamelessly 'jacked that sentiment from a good friend of mine who was also in attendance. She's a fashion designer, if that adds the gravid tone I am looking for when I say (write?) so. IT WAS SO WELL DRESSED.

2. It included a badass expo hall full of delicious things to buy. None of which I had money for, but I hovered over things a LOT. Alright, that's a lie. I did buy some home-concocted tea from the wonderful B. Fuller's Mortar & Pestle, based locally in Burien, WA. Mmm, gotta love that home brew.

3. There were many booths for many things, like the bands performing that night, as well as the beloved Dr. Steel.

4. There was an art gallery entirely for Steampunk art and it was also a silent auction! More hovering ensued.

5. One of the panels was Steampunk Ghost Hunting, a tag team between the League of S.T.E.A.M. (who also make a huge cameo in Panic! At the Disco's new single, Ballad of Mona Lisa, available on the excellent album Vices & Virtues) and a....legitimate....Steampunk....Ghosthunting team which I can't recall the name of because I am a DESPICABLE human being!!

6. It included Outlaw Night, which, as I have previously reviewed, featured my personal favorite Steamy band, ABNEY PARK!! HUZZAH!!! Airship pirates, Victorian wenches, and Long Islands were had by all. (except me, I was driving. duh :P)

Now for round two this coming October - Steamcon III: 20,000 Leagues Under the Sea!!

Abney Park

LIVE AND IN CONCERT AT STEAMCON II, WEIRD WEIRD WEST, IN SEATTLE, WASHINGTON!!!

What an experience, ladies and gentlemen. What a FREAKIN' AMAZING EXPERIENCE.
There's so much to tell and so little time to do it in. To begin, they were headed by two bands, Bakelite 78 and Ghoultown.

Bakelite 78, another Seattle-native band, is composed of a host of members including (but not limited to) Robert Rial, Ariel Bolles, Jason Grey, Bob Kessler and Rich Unetich on a host of instruments including (but not limited to) guitar, upright bass, accordion, harmonica, trumpet, and the good ol' vocal cords. My personal favorite jam of theirs is called The World's Fair Hotel. For you dark-humored listeners and readers out there, you will know exactly why I enjoy this song so much. I am also a fan of the way this band sounds overall - it's a very singing-through-a-megaphone, or maybe a tin can, sound, and it's wonderfully grungy.

Ghoultown is what has been dubbed "hellbilly." As I have very little experience with psychobilly, I honestly can't compare them, sorry about that one. What I can tell you is that they are from Texas and proud to be "the most talented band of deviants this side of hell" (see their bio). Though I think former Texas Ranger Cole McGee might have something to say about that, Count Lyle, Jake Middlefinger, Lizard Lazario, Santi, Dalton Black, and Randy Grimm are goin' to hell in wild style.

The main event, Abney Park, while a tad late due to the over-zealotry of Ghoultown, was rarin' and ready to go. There were some bumpy moments along the way (example: Captain Robert looks over his oversized microphone to menace the floundering techies in the back: "Is it possible that we cannot hear the keyboard because it is on mute? Is it possible we can't go on with this song because it isn't turned on?" [/scaryman]) they were wonderful, funny, enthusiastic, and cursed a f***ton. Headed by the aforementioned captain, the other members - Nathaniel Johnstone, Kristina Erickson, Dan Cedarman, and Jody Ellen - were joined by dancers, stiltwalkers, and FIREBREATHERS. I was beside myself with joy. And, of course, it was just in time for us to hear songs from their two latest and greatest albums, Æther Shanties and The End of Days, both of which I HIGHLY recommend.

They were a hoot, the night was a blast, I hope they come back next year!

PS - Visit the Abney Park Steampunk Market. You know you want to.

Friday, September 10, 2010

The Clockwork Man

That’s right, ladies and gentlemen, I have purchased and played a computer game. Get your shocked and potentially appalled reactions out now.

The Clockwork Man, courtesy of Total Eclipse games, is what is called a “Hidden Object” or “Seek and Find” game. Basically, you are presented with a room full of objects. Usually entirely spontaneous objects. You are also presented with a list for every room of things you are to find amongst the mess presented you. You click on each object to collect it, and then you move on. In some cases there are other puzzles, like solving a combination box, fixing a boiler, using multiple items to patch a pipe, things like that. In short, gameplay is very basic.

I will own that I have never played a “seek and find” game before, and that it came off as rather childish to me in the realm of gameplay. I finished the entire adventure in a single sitting. Perhaps I am just used to things like The Legend of Zelda, but I honestly hoped the game would be longer. I even could have dealt with the endless screens of “find these random things even when it doesn’t make much sense to” if only the story kept going. My hopes were raised about mid-game with the advent of the puzzle-box. The idea was that every line of tiles you were presented had a kind of “key” – and you had to transform the symbols not to match, but to match with a rotation or change made to it presented in a single static tile. That may have been a terrible description on what the puzzle calls for as far as nonsensicality, but it was the first – and last – puzzle that actually had me going. I was excited after that, anticipating other more difficult puzzles, but the rest were simply not up to snuff. I also held out for the bonus “free play” option, hoping that there would be puzzles to be had there, as well, that something would be different. Instead what I found was more cluttered rooms and lists. To be fair I haven’t yet re-played the adventure, which, according to a message at the end of the first play through, is entirely different. I would hope that means the puzzles as well, but what with how the game played out, I doubt it.

On another note, what was up to snuff was the design. The characters, while expressively and proportionally appearing straight out of an online fashion doll generator, had great concepts. I liked the costumes especially. It was the backgrounds and objects themselves where the artistry showed. Even amongst the clutter the gameplay called for, the rooms and backgrounds were beautifully rendered. My other favorite part art-wise was the cut scenes. They had an old charcoal-on-teastained-parchment look, and the characters looked more natural.

The writing itself was passing fair, but, sadly, the voice acting completely destroyed its potential nuances and intricacies. The largest complaint I had was that the text presented in the dialog boxes didn’t match the audio, but only for one single character. As for the rest, they matched, but half the accents attempted were grating. The main character’s British drifted in and out of badness and the only French character, well...he wasn’t quite French. However, while the voice acting left something to be desired, I enjoyed the plot itself. While simple and short, Miranda Calomy and her eccentric yet well-known inventor Grandfather were endearing. The concept for The Clockwork Man himself was excellent – he was arguably the prettiest part of the game – and the use of the Mayan temple buried in the jungle added some nice spice to it. I had hoped the game would continue after the jungle adventure with the concept put forth in the prologue, of Miranda attending University, but alas, the story ended there. Or did it?

The Clockwork Man already has a sequel, which can be purchased via download here, or, you know, snail mail for half price here. It appears to be a straight-up sequel, but judging by the video, the interface and puzzle-play have both improved, the backgrounds are less insanely cluttered, AND (WHAAT?) the characters look to have improved design-wise! [Hooray for ladies in trousers!] The voices appear to be the same. Damn.

However, my dearest ladies and gentlemen, the point remains thus: even though I complained about this game up and down the town, I simply could not stop playing it. For a glorious three (maybe four) hours, it consumed my life. I only wish the gloriousness had lasted longer.

The Clockwork Man: The Hidden World, Here I Come!

Steam on.

Links
Official Clockwork Man Website