For those of you who have [Frodo voice] BEEN HERE BEFORE (we're going in circles!!) [/Frodo voice], you might remember how much I griped about The Clockwork Man. (If you don't and you, for whatever reason, need a dose of over-critical assessment, it's right here.) Well. Let's just say there'll be a lot less griping this time around. The Clockwork Man 2: The Hidden World was much, much better than its predecessor in many respects.
To start with, the puzzles actually had some merit to them. Not only were they more numerous, they required more thought, intuition, and data gathering to complete. In fact, they were so much more involved that the structure of the game changed. Our heroine, Miranda Calomy, still with her sidekick Sprocket, keeps a journal a la Myst in this installment of her story. She records not only the plot we as gameplayers move through in greater detail, she sketches things out and takes note of handy dandy items, codes, and various other miscellany which become useful as the game progresses. In addition, she keeps a "task list" of goals to keep the player on track, as there is much greater freedom to move about the map in this game. Both were excellent additions.
Just to give it a passing mention before returning to the good news, there are a few things which, apparently, never change. The representations of the characters still look a bit like they are out of an online doll generator and the voice acting is still pretty ridiculous to put it lightly (the word 'horrendous' also comes to mind). The voices and treatment of "native" characters in the game was borderline offensive. (A noble try, though, as I honestly believe there is really no good way to portray a tribal culture, even a fictionalized one, without stepping on someone's toes.) On the other hand, the cutscenes seem to have improved. While on some level I missed the charcoal-on-parchment feel of the first game's cutscenes, I appreciated the move towards fully animated scenes that Clockwork Man 2 took. It was a baby step, but one in the right direction.
Another thing that didn't change - but for the better - was the background and item art. Both were executed even more gracefully than before: the scenes looked less cluttered, unless they had cause dictated by the plot to be so - who would have thought?! And one last thing which didn't change was the quality of the game which held me to it. I could not stop playing it. And when absolutely I had to set it aside in order to get some actual sleep (this game took more than one sitting to finish!) I had dreams of steampunk submarines and curious puzzles.
Now I'm just hoping that they'll come out with a third one.
So go, steamy explorers! Get thee to Amazon, download it here or hit up your nearest electronics store and discover The Hidden World!
Steam on!
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