Friday, September 10, 2010

The Clockwork Man

That’s right, ladies and gentlemen, I have purchased and played a computer game. Get your shocked and potentially appalled reactions out now.

The Clockwork Man, courtesy of Total Eclipse games, is what is called a “Hidden Object” or “Seek and Find” game. Basically, you are presented with a room full of objects. Usually entirely spontaneous objects. You are also presented with a list for every room of things you are to find amongst the mess presented you. You click on each object to collect it, and then you move on. In some cases there are other puzzles, like solving a combination box, fixing a boiler, using multiple items to patch a pipe, things like that. In short, gameplay is very basic.

I will own that I have never played a “seek and find” game before, and that it came off as rather childish to me in the realm of gameplay. I finished the entire adventure in a single sitting. Perhaps I am just used to things like The Legend of Zelda, but I honestly hoped the game would be longer. I even could have dealt with the endless screens of “find these random things even when it doesn’t make much sense to” if only the story kept going. My hopes were raised about mid-game with the advent of the puzzle-box. The idea was that every line of tiles you were presented had a kind of “key” – and you had to transform the symbols not to match, but to match with a rotation or change made to it presented in a single static tile. That may have been a terrible description on what the puzzle calls for as far as nonsensicality, but it was the first – and last – puzzle that actually had me going. I was excited after that, anticipating other more difficult puzzles, but the rest were simply not up to snuff. I also held out for the bonus “free play” option, hoping that there would be puzzles to be had there, as well, that something would be different. Instead what I found was more cluttered rooms and lists. To be fair I haven’t yet re-played the adventure, which, according to a message at the end of the first play through, is entirely different. I would hope that means the puzzles as well, but what with how the game played out, I doubt it.

On another note, what was up to snuff was the design. The characters, while expressively and proportionally appearing straight out of an online fashion doll generator, had great concepts. I liked the costumes especially. It was the backgrounds and objects themselves where the artistry showed. Even amongst the clutter the gameplay called for, the rooms and backgrounds were beautifully rendered. My other favorite part art-wise was the cut scenes. They had an old charcoal-on-teastained-parchment look, and the characters looked more natural.

The writing itself was passing fair, but, sadly, the voice acting completely destroyed its potential nuances and intricacies. The largest complaint I had was that the text presented in the dialog boxes didn’t match the audio, but only for one single character. As for the rest, they matched, but half the accents attempted were grating. The main character’s British drifted in and out of badness and the only French character, well...he wasn’t quite French. However, while the voice acting left something to be desired, I enjoyed the plot itself. While simple and short, Miranda Calomy and her eccentric yet well-known inventor Grandfather were endearing. The concept for The Clockwork Man himself was excellent – he was arguably the prettiest part of the game – and the use of the Mayan temple buried in the jungle added some nice spice to it. I had hoped the game would continue after the jungle adventure with the concept put forth in the prologue, of Miranda attending University, but alas, the story ended there. Or did it?

The Clockwork Man already has a sequel, which can be purchased via download here, or, you know, snail mail for half price here. It appears to be a straight-up sequel, but judging by the video, the interface and puzzle-play have both improved, the backgrounds are less insanely cluttered, AND (WHAAT?) the characters look to have improved design-wise! [Hooray for ladies in trousers!] The voices appear to be the same. Damn.

However, my dearest ladies and gentlemen, the point remains thus: even though I complained about this game up and down the town, I simply could not stop playing it. For a glorious three (maybe four) hours, it consumed my life. I only wish the gloriousness had lasted longer.

The Clockwork Man: The Hidden World, Here I Come!

Steam on.

Links
Official Clockwork Man Website

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