Saturday, September 28, 2013
Pretty Monsters, by Kelly Link
I first encountered this book of short stories in one of my fiction writing seminars at Western Washington University. My professor who assigned the book wasn't particularly in love with it, but it had been recommended by another professor, so she taught it. I am very grateful that she did. I am not normally very interested in short stories. I figure that's why I often find myself daunted by the idea of writing them; because I don't read them often enough to write one well. But I'm getting off track, and short story long, pun unintended, without this book being assigned to me, I might have never known it existed.
Pretty Monsters is perhaps best characterized as Slipstream (a nicer and more accurate name for the western-appropriated portion of Magical Realism). The worlds put forth by Link's stories range from ones that largely obey the rules of our world to full-on worldbuilt fantasies (three guesses which settings I prefer). Many of these characters are really solid. The concepts are intriguing, and the language is casual but masterfully crafted.
The only thing which put me off was the structure of some of these stories. One or two that I can think of off the top of my head introduced conflict, rose to a climax, and then stopped abruptly. I understand from my classwork that this is a somehow "fashionable" move in fiction, but Link's application of it seemed a little extreme. I could spout some existential defense of the cutoff ending, saying it mirrors life because we never know what will happen or what is to come, making the stories more relatable, relevant, resonant, whatever you please. However, I personally prefer a story that answers - or at least acknowledges - a few of the questions the body of that story raises.
SPOILERS FOR SAKE OF EXAMPLE FOLLOW. PLEASE HIGHLIGHT IN ORDER TO VIEW THEM. In the story "The Library," for instance, things get pretty strange toward the end. There is some indication that the main character has passed out of his reality and into a reality where the television show he and his friends are addicted to, called "The Library," is real. He arrives in a location where, as a reader, you have no idea whether the people he interacts with are human or not due to this potential reality shift. These characters, and whether or not reality has shifted at all, are not addressed in the end of the story. Every question raised by the story is left to hang. The same thing happens with "The Specialist's Hat."
In contrast, stories like "The Constable of Abal" and "The Faery Handbag" raise lots of questions in the body of the story, but each picks at least one and gives it a solid resolution before cutting off. I think the reason this is more effective for me as a reader is because the sense of resolution in the one answered question lends a sense of resolution to the whole story. "The Faery Handbag" doesn't answer its biggest or most important question - in fact, it answers its least important question - but that leaves the open ending much less frustrating because the story still feels complete. The fact that the main character has the majority of her adventure ahead of her by the story's conclusion, where the reader cannot see it, isn't relevant because the story feels as though it has come to a natural conclusion.
Perhaps this convention is just a part of short story-telling that I don't understand. I plan on reading several more collections in the future, so hopefully you'll see more analysis in the future. I'm open to changing my stance, depending on what I see. And even though I was frustrated by the endings, many of the stories in Pretty Monsters I strongly disliked right after reading them somehow grew on me. Perhaps they just need time to breathe.
If you like short stories, and even if you don't like them, Pretty Monsters is worth more than a gander. If you give it a look, let me know what you think! I would love to discuss it with you. Cheers everybody, happy Saturday, and have a great rest of your weekend.
Saturday, September 21, 2013
Ticker Factory - Fertility Tracking turned Productivity Tool
Based on the website, Ticker Factory was originally designed to help women keep track of their fertility (don't ask me how that's supposed to work because I'm not actually sure). But either way, they've expanded their functionality and customization options so that you can use a ticker to track basically whatever you want. In my case, wordcount. I'll be participating in NaNoWriMo soon, which means that I'll be shooting for 50k words in 30 days. That's 1667 words a day. It'll be painful. It'll be brutal. But if I can make it, it'll be worth it. I might even finish the damn 5th book.
Either way I'll be participating in the spirit and writing as much as I can, and I've found that NaNo helps me generate content because I want to see my wordcount graph rise. After NaNo, I'm not nearly as motivated because I don't have graphs and trackers to interact with - maybe Ticker Factory's counters can be a placebo/replacement for the other eleven months of the year.
Happy writing, everybody.
Either way I'll be participating in the spirit and writing as much as I can, and I've found that NaNo helps me generate content because I want to see my wordcount graph rise. After NaNo, I'm not nearly as motivated because I don't have graphs and trackers to interact with - maybe Ticker Factory's counters can be a placebo/replacement for the other eleven months of the year.
Happy writing, everybody.
Labels:
NaNoWriMo,
productivity,
productivity tool,
tool,
writing resource
Friday, September 20, 2013
Once-Majestic Cities that Sank Beneath the Ocean by VINCZE MIKLÓS via i09
A quick reblog of a stunning article with stunning photos and videos. The concept of sunken cities has always fascinated me, perhaps because of the threat of ocean levels substantially rising, perhaps within generation Y's lifetime, perhaps because there is a sort of romance involved with the concept of something being preserved in its destruction.
It's the same way with mummies, or artifacts found in peat bogs - carefully preserved, whether by accident or by design, but ruined. By no means does that necessitate that the ruination make the thing (or person) less beautiful - ruins can be gorgeous.
Pavlopetri, Greece |
It's the same way with mummies, or artifacts found in peat bogs - carefully preserved, whether by accident or by design, but ruined. By no means does that necessitate that the ruination make the thing (or person) less beautiful - ruins can be gorgeous.
Baiae |
If you are equally interested in sunken forests (which I heard referred to as ghost forests once, which of course stuck in my head), there's also Best 7 Most Incredible Sunken Forests on Earth, which covers forests living and dead and has some lovely pictures. I'm of a mind to set some sort of fiction in a drowned forest, though not sure how.
Happy scuba-ing, everyone.
Labels:
archaeology,
article,
drowned forest,
fiction,
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sunken city,
travel
Friday, August 30, 2013
Epic Weekend, Part 1: Tegan and Sara and FUN at Edgefield
I am so lucky. My dad has always been a huge concert-goer, and because of that I tend to reap some pretty incredible benefits. One of them is that sometimes he buys extra tickets and I get to coast in on his metaphorical coattails and rock out. That will happen three times this magical, ear-rending, epic weekend. The first show was last night, where Tegan and Sara opened for Fun..
Now, I was excited for both bands at this show. When I walked in, Tegan and Sara were a band I knew about and liked, but didn't know well enough to remember many lyrics or be able to identify what album which song came off of, etc. So we were standing around on the lawn drinking alcoholic beverages and schmoozing with my aunt, who is just as much of a music fanatic as we are, when there they were. (Truth be told I was actually in line for the ATM when they physically came on, ugh, but I heard wonderful sounds coming from the stage and hurried back.)
After about half a song something magical happened that has happened to me before. I will have the incredible opportunity to attend a concert which features a band I like, and seeing them live transforms something in my brain. My synapses light up. Something clicks. Words and chords get branded into my neurons. And then I'm hooked. That is what happened with Tegan and Sara.
Needless to say, you should go listen to their newest album, Heartthrob, which I've been playing on loop all day. Their voices are very distinct, their harmonies and layering are great, and they're running heavy keyboard and a dance beat under several of their tracks. It's catchy as hell. Good luck getting it out of your head.
We were a little sad to see Tegan and Sara go, especially because we wanted an encore from them. But Fun. was the main event, and they definitely put on a good show.
The first time I saw Fun. was when they were opening for Panic! at the Disco in what looked like an old warehouse in Seattle. Fun. hadn't hit the radio heavily yet and "Some Nights" was still largely an unknown (pushing up my invisible hipster glasses here). I distinctly remember laughing with my friend about the name - I mean come on, how many bands can you think of that use a single word, and an adjective at that, as their name? - and then being thoroughly put in my place by a ragtag bunch of talented people dressed like Hoods from the 1950s. I was never so happy to the put in my place, because honestly, Fun. is fun.
They're a little bit bigger now, if you hadn't noticed.
I mean, come on, you know you've made it big when you have a confetti blizzard and your backdrop plays live footage of your band like in a stadium show. At first I was a little offput by their stardom; they were hot shit and they knew it. But as the night went on, it was clear that they hadn't lost what had put me in my place that night in Seattle. They're talented, they're tight, they play well together, they banter a little but not too much, and they're obviously having the time of their lives. That, I think, earns them their name all over again.
Thanks for coming to Portland, everybody. I'll see you Saturday night on the lawn for Death Cab for Cutie.
Labels:
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Heartthrob,
Most Nights Tour,
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Tegan and Sara
Sunday, August 25, 2013
Fire Bringer, by David Clement-Davies
Fire Bringer is one of those titles that sticks with you, one of the ones you heard all about at one time or another; it was the book that all the cool kids had read and that everyone knew about. For me, this was a middle school sentiment. It was with those memories in mind when I took it down off my shelf, where it has waited patiently for years.
It's also worth mentioning that I had read The Sight, also by Clement-Davies, when I still was in middle school. About the only things I can recall about it are that all of the characters who mattered were wolves, there was a prophecy and a chosen one, en epic adventure, and I loved the heck out of it.
Fire Bringer is exactly the same book, except with deer and minus the dazzlement.
To be fair, I've come a long way since then. I read things differently now, and to give credit where it is justly due, The Sight is almost certainly better crafted than Fire Bringer simply because it was not Clement-Davies' first book. This didn't necessarily make Fire Bringer any less painful of a read in terms of the prose. My biggest complaint was that the action in the novel was sorely lacking; there were many times where something was told where it should have been shown - left to summary when a scene would have been much more effective.
Despite this, I read all four hundred and ninety eight pages of it. Even though the presentation made me cringe and the story's conventions are (in essentials) exactly identical to The Sight, somewhere in there I found myself invested. If I figure out why I'll let you know. In the end I suppose it comes down to a good story. The prophecy convention is about as nuanced as a parlor trick, but like a parlor trick, it still, against all odds and my best intentions, works. Rannoch's quest, his denial of his role as the chosen one, his desire to learn who he is are all questions basic enough and yet resonant enough to carry the story on its circuitous journey around the high- and lowlands north of Hadrian's wall.
There is also one more point on which I ought to give credit: Clement-Davies is brutal with his characters. There are members of the cast I expected to have main character privileges who were brutally and abruptly murdered throughout the course of the novel. There was a cold sort of reality to his treatment of death (which was one of the themes anyway and probably the point of the whole book) that was due in large part to this abruptness. There are definitely kudos to be had there, because I didn't see most of these deaths coming, and that is definitely something to write home about.
It's also worth mentioning that I had read The Sight, also by Clement-Davies, when I still was in middle school. About the only things I can recall about it are that all of the characters who mattered were wolves, there was a prophecy and a chosen one, en epic adventure, and I loved the heck out of it.
Fire Bringer is exactly the same book, except with deer and minus the dazzlement.
To be fair, I've come a long way since then. I read things differently now, and to give credit where it is justly due, The Sight is almost certainly better crafted than Fire Bringer simply because it was not Clement-Davies' first book. This didn't necessarily make Fire Bringer any less painful of a read in terms of the prose. My biggest complaint was that the action in the novel was sorely lacking; there were many times where something was told where it should have been shown - left to summary when a scene would have been much more effective.
Despite this, I read all four hundred and ninety eight pages of it. Even though the presentation made me cringe and the story's conventions are (in essentials) exactly identical to The Sight, somewhere in there I found myself invested. If I figure out why I'll let you know. In the end I suppose it comes down to a good story. The prophecy convention is about as nuanced as a parlor trick, but like a parlor trick, it still, against all odds and my best intentions, works. Rannoch's quest, his denial of his role as the chosen one, his desire to learn who he is are all questions basic enough and yet resonant enough to carry the story on its circuitous journey around the high- and lowlands north of Hadrian's wall.
There is also one more point on which I ought to give credit: Clement-Davies is brutal with his characters. There are members of the cast I expected to have main character privileges who were brutally and abruptly murdered throughout the course of the novel. There was a cold sort of reality to his treatment of death (which was one of the themes anyway and probably the point of the whole book) that was due in large part to this abruptness. There are definitely kudos to be had there, because I didn't see most of these deaths coming, and that is definitely something to write home about.
Labels:
anthro,
anthropomorphic,
anthropomorphism,
books,
David Clement-Davies,
deer,
fantasy,
novel,
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YA,
young adult fiction
Bows and Arrows are the Best
I mean really. As one of the more underappreciated weapons in terms of its effects on the battlefield, let's examine for a moment the fact that in the 14th and 15th centuries the English deployed longbowmen by the thousands, resulting in devastation compared to that wrought by a machine gun (see Military History: The Definitive Visual Guide to the Objects of Warfare, 73). Or the fact that if you were arrowshot you were almost certainly done for due to infection because archers often lined their shot up at their feet with the arrowheads stuck in the ground. Or that the only safe way to remove an arrow was to push the damned thing through to the other side, since pulling it out would only make a larger wound or would cause the arrowhead to be lost in the body.
I clearly have a lot of feelings about this so I'll leave you with some cool links. First, a video of Kevin Hicks of the History Squad demonstrating how to shoot a longbow.
Second, an article about how the introduction of more sophisticated technology, specifically the bow and arrow, caused advancements in ancient civilizations from The Columbus Dispatch: 'Bow and Arrow Forever Changed Ancient Cultures'.
Happy shooting, everybody.
Saturday, August 24, 2013
Systems of Magic
Hello readers! It's Saturday, so I thought I would actually post something on time! Isn't it funny how that goes?
A few weeks ago, I had the chance to visit the lovely and wonderful and amazing Experience Music Project museum, which is located in the perpetually socked-in-and-raining haven of Seattle, Washington.
Though it does house some incredible exhibits about music - specifically Jimi Hendrix, Nirvana, and Women of Rock, which are all pretty awesome - it is also the home of exhibits on science fiction, horror, and fantasy. There is literally something for everyone to geek out about in this building, from the first models of electric guitar, Lady Gaga's first piano, and Nirvana's In Utero stage mannequins to Data's uniform, the Alien, original manuscript pages of Bram Stoker's Dracula, and the plot chart for the Lord of the Rings penned by J.R.R. Tolkien himself.
But, as the title of this post suggests, I'm here to talk about a specific part of the Fantasy exhibit: systems of magic. There was a portion of this exhibit which was set up like a library. Unlike typical libraries, it housed a table, the surface of which was a touch screen. You can click on the "books" floating around on it and they open to reveal various things. One such book outlined the different classes of magic typically found in works of Fantasy. I have reproduced them below. Please understand that all material in quotes does not belong to me and I do not claim that it does.
Capiche? Good. Read on.
This is all so fascinating to me not only because of my love of fantasy, but also its basis in folklore and in religion and spirituality. For example, from my little experience thus far, many pagan practices are based in nature magic, any may also involve the making of concoctions or potions, divination through use of a pendulum or otherwise (object magic), and the use of sigils. Sympathy magic makes me think of reading an article about witch bottles or witch jars. Name magic evokes the faery tale Rumpelstiltskin, or any faery tale, really.
Anyway, I hope that this is a good resource for those of you who are magic enthusiasts, fantasy enthusiasts, or just curious. I'm hoping to delve more into the traditions that are the basis of these systems; hopefully more of that material can appear soon.
Have a good rest of your weekend everybody, and happy magicking!
A few weeks ago, I had the chance to visit the lovely and wonderful and amazing Experience Music Project museum, which is located in the perpetually socked-in-and-raining haven of Seattle, Washington.
This insanity right here is a museum. |
But, as the title of this post suggests, I'm here to talk about a specific part of the Fantasy exhibit: systems of magic. There was a portion of this exhibit which was set up like a library. Unlike typical libraries, it housed a table, the surface of which was a touch screen. You can click on the "books" floating around on it and they open to reveal various things. One such book outlined the different classes of magic typically found in works of Fantasy. I have reproduced them below. Please understand that all material in quotes does not belong to me and I do not claim that it does.
Capiche? Good. Read on.
Ten Types of Magic: Overview. "Many types of magic that appear in fantasy fiction [today] are rooted in older traditions, as well as some rituals that continue to be practiced today in religious settings. Some fantasy stories stay true to long-held beliefs about magic, while others run wild with new rules and techniques. Because magic can work for the forces of both good and evil, it is up to the practitioner to determine what kind of effect their actions will have."
1. Nature-Based Magic. "Nature-based magic is grounded on theprinciple that the universe it made up of four elements - earth, air, fire, and water - and that the universe can be controlled through magical manipulation of them. This system of magic is common in much of today's fantasy, including the animated series Avatar: The Last Airbender and A Wizard of Earthsea by Ursula K. Le Guin. Some stories, like the Final Fantasy video game series, integrate additional elements beyond the basic four such as ice and lightning."
2. Sympathy. "Sympathy magic creates a link between two like objects and allows the practitioner to control one object through another. The most famous example of this is the voodoo doll, which allows a practitioner to remotely affect a person by manipulating a doll. The Kingkiller Chronicle by Patrick Rothfuss, Among Others by Jo Walton, Enchanted by Orson Scott Card, and A Song of Ice and Fire by George R. R. Martin all depict variations of sympathetic magic."The photo which accompanied this caption is of a "Haplit doll, coffin, and needles used in Filipino folk medicine".
3. Transmutation. "Transmutation is a form of magic that transforms one object into another object. The most common practice is alchemy - the pursuit of transforming common metals into gold. Transmutation sometimes requires the use of a magic circle, a sigil with an arrangement of symbols, which is meant to contain and concentrate the energy summoned by the magic user. This practice can be seen in the anime series Fullmetal Alchemist, The Magicians by Lev Grossman, and The Song of the Lioness by Tamora Pierce."
Alchemy is one of my favorite concepts, but more on that in another post…
4. Transfiguration. "Transfiguration relies on similar principles as transmutation, but involves the magical transformation of living things rather than inanimate objects. This practice was prominent in the Harry Potter series by J. K. Rowling, in which Professor Minerva McGonagall describes it as "some of the most complex and dangerous magic you [students] will learn at Hogwarts". Other examples of transfiguration appear in Neil Gaiman's novels American Gods, Stardust, and Anansi Boys, and in classical literature including Ovid's Metamorphoses and Homer's The Odyssey."
5. Divination. "Divination, or fortune telling, involves the use of objects, either natural or specifically designed, to predict the future. This can include reading tarot cards, star charts, tea leaves, and crystals. A prominent example from fantasy literature is Lyra's alethiometer in Philip Pullman's His Dark Materials series, which combines magical ritual with the interpretation of symbols. Psychic visions, such as those experienced by Fiver in Watership Down by Richard Adams and Tiresias in Oedipus Rex by Sophocles, are also divination experiences."
6. Name Magic. "Name magic involves a process of learning the "true name" of a person or object in order to gain control over them. In the film Spirited Away, for example, the witch Yubaba steals the names of her workers in order to prevent them from leaving her realm. Other fantasy stories that show examples of name magic include The Kingkiller Chronicle by Patrick Rothfuss, The Mists of Avalon by Marion Zimmer Bradley, and the comic series Fables by Bill Willingham."
7. Conjuring and Invocation. "Conjuring and invocation magic includes everything from invoking gods to conjuring demons, and these rituals can be simple or elaborate. Morgaine's invocation of the old gods in The Mists of Avalon by Marion Zimmer Bradley and Aragorn's invocation of the power of his ancestors in The Lord of the Rings by J. R. R. Tolkien are both forms of this kinds of magic, though the latter is particularly subtle. This practice may require a pre-determined space, in the way that the invocation of an Endless in the Sandman comic by Neil Gaiman requires standing in a gallery and holding a special sigil."
8. Concoctions. "Concoctions are magical potions created for specific purposes, often healing or transformation. The three witches in Shakespeare's Macbeth famously mix ingredients including eye of newt, toe of frog, wool of bat, and tongue of dog into their boiling cauldron. Magical concoctions also appear in The Odyssey by Homer, "The Little Mermaid" by Hans Christian Anderson, the Harry Potter series by J. K. Rowling, and the Broadway musical Wicked."
9. Object Magic. "Object magic involves the use of physical objects such as amulets, talismans, charms, and magical jewelry for certain goals. These objects can be magically charged for specific purposes, including healing, protection, or curses. An example of this is the spindle in the Brothers Grimm fairy tale "Briar Rose", which has been cursed by an evil fairy as a weapon against the princess. Other examples of object magic also appear in One Thousand and One Nights, The Lord of the Rings, the Harry Potter series, and Buffy the Vampire Slayer."See also Brom's The Plucker.
10. Symbol Magic. "Symbol magic involves enacting change by drawing specific symbols. Symbols can also be evoked with energy, or drawn with specific objects. These symbols, the most famous examples including a five-pointed star or a circle, have esoteric meanings and each has specific properties. Symbol magic appears prominently in the Abhorsen series of fantasy novels by Garth Nix, in which a practitioner can create spells and bindings using special marks such as the Charter Mark."
A friend recently recommended the novel Elantris, by Brandon Sanderson, and told me that it uses symbol magic.
This is all so fascinating to me not only because of my love of fantasy, but also its basis in folklore and in religion and spirituality. For example, from my little experience thus far, many pagan practices are based in nature magic, any may also involve the making of concoctions or potions, divination through use of a pendulum or otherwise (object magic), and the use of sigils. Sympathy magic makes me think of reading an article about witch bottles or witch jars. Name magic evokes the faery tale Rumpelstiltskin, or any faery tale, really.
Anyway, I hope that this is a good resource for those of you who are magic enthusiasts, fantasy enthusiasts, or just curious. I'm hoping to delve more into the traditions that are the basis of these systems; hopefully more of that material can appear soon.
Have a good rest of your weekend everybody, and happy magicking!
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